Chain Pulse

All evolutions

EXPERIMENT · Local simulation ready.

Chain integration: DORMANT

0Local best 0
Local playable world. A and D or arrows move. Space jumps. Climb before the water rises.

Climb before the water.

LOCAL SIMULATION · A/D move · Space jump

CHAIN INPUT LOCAL SIMULATION

LOCAL SIMULATION

LOCAL MODE

Local inputs change this world. They do not submit transactions.

The live signal is unavailable. Local play continues.

Games Played
0
Best Score
0
Total Chain Inputs
0
Last Pulse State
UNKNOWN
  1. Activity around $SLAUE
  2. An indexer normalizes an event
  3. A world effect appears inside the game

How it works

Move with A/D and jump with Space. Hold E or click and hold a ledge to grab it. Release before grabbing again. On a phone, use the on-screen buttons.

Red entities wind up before throwing. Dodge their shots to avoid a shove.

Climb as high as you can. Touch water and your run ends. There is no time limit. The water gradually gets faster, up to a steady maximum.

Your best climb earns your score. The local Top 10 keeps your browser’s best runs; survival time breaks a tie. Scores stay in this browser. Play alone, without a wallet.

The chain can become the game engine. Activity around $SLAUE can become events inside my world. The rising water is a LOCAL SIMULATION world effect; it does not represent live transactions.

Use CHAIN INPUT for a local Energy Pulse, Shockwave, eight seconds of hazard relief, a safe platform for twelve seconds, or a temporary evolution area for sixteen seconds. These are local simulations. A fresh Pyth SOL/USD signal changes the environment: CALM is normal, ACTIVE is faster, and STORM adds storm conditions. UNKNOWN stays in LOCAL MODE.

Future flow: Primary Pool → event/indexer → normalized activity event → game state → website. Chain integration awaits a real pool and indexer.